CAPYCHAOS ARCADE Β· CABINET 08 Β· ONE ATTEMPT A DAY
Onsen Match
One board, few moves.
The same board for everyone, and a hard move limit. Plan ahead - speed will not save you.
- How to play
- Tap a tile then a neighbour, or drag a tile toward one, to swap. Three in a row clears.
- The goal
- Score as much as you can from one board.
- The catch
- Twenty moves, and the limit is moves rather than time - so take as long as you like working out the chain. Cascades are worth progressively more, and everyone plays this same board today.

TODAYβS CHALLENGE
Same run, everyone.
One seeded challenge per cabinet, identical for every player, reset at midnight UTC. Finishing any one of them keeps your streak alive.
Onsen Match
The same board for everyone, and a hard move limit. Plan ahead - speed will not save you.
Pick a name to play todayβs board.
Leaderboard
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THE FULL FLOOR
10 cabinets, zero urgency.
5 arcade runs, 4 daily puzzles, and one hot spring that plays itself while you are gone. Every cabinet feeds the same streak, the same leaderboards, and the same pile of chill points.
Drop each bather on the one below. The tower sways harder the higher you climb.
- Controls
- Tap, click, or press Space to drop a bather.
- Goal
- Land each one on the tower below. It sways faster the higher you climb.
Thread five lanes of traffic. Shave past a hazard for near-miss bonus points.
- Controls
- Arrow keys, tap either side of the road, or swipe across it to change lane.
- Goal
- Thread the traffic. Shaving past a hazard pays a near-miss bonus.
Serve a queue of increasingly demanding guests before their patience runs dry.
- Controls
- Tap an item, or press its number key, to serve the guest at the front of the queue.
- Goal
- Serve each order in the order it was asked for, before the guest's patience runs out.
Press on green, never on red. The window shrinks every round and the fake-outs get mean.
- Controls
- Press the button, or hit Space, when the prompt turns green.
- Goal
- React fast. Faster presses are worth more.
Hit the notes as they land. Perfect timing builds a combo; sloppy timing breaks it.
- Controls
- D F J K, the arrow keys, or the four pads. Free play picks the song; the daily picks for everyone.
- Goal
- Hit each note as it reaches the line, on the beat of the band. Perfect timing keeps the combo alive.
One five-letter word a day, the same for everyone. Six guesses, no hints, no mercy.
- Controls
- Type a five-letter word and press Enter. The on-screen keys work too.
- Goal
- Find today's word in six guesses. Everyone gets the same word.
Five dice, three rolls a day. Chase the full spa and hope the oranges land.
- Controls
- Roll, tap the dice you want to keep, roll again. Three rolls a turn, then bank the hand into a category.
- Goal
- Fill three slots on today's card. Each category can be banked once, and the card total is your score.
The same board for everyone, and a hard move limit. Plan ahead - speed will not save you.
- Controls
- Tap a tile then a neighbour, or drag a tile toward one, to swap. Three in a row clears.
- Goal
- Score as much as you can from one board.
Answer today's question, then see how the rest of the arcade answered it.
- Controls
- Read the question, tap an answer.
- Goal
- Answer today's question and see how the rest of the arcade answered it.
Capybaras soak and generate steam while you are away. The spring fills up and then stops - come back and empty it.
- Controls
- Nothing to press. Your capybaras make steam whether this page is open or not.
- Goal
- Come back, empty the basin, and spend the steam on a bigger operation.
HOUSE RULES
Stay chill.
Make a mess.
Come back tomorrow.
Play the daily challenge to build a streak
02Mouse, touch or keyboard - all three work
03Spend chill points on deeply unnecessary cosmetics